// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: SlowFragShader.fsh ********

// File data
static const char _SlowFragShader_fsh[] = 
	"varying lowp vec3  DiffuseIntensity; \r\n"
	"varying lowp vec3  SpecularIntensity;\r\n"
	"\r\n"
	"const lowp vec3 cBaseColor = vec3(0.9, 0.1, 0.1); \r\n"
	" \r\n"
	"void main() \r\n"
	"{ \r\n"
	"\tgl_FragColor = vec4((cBaseColor * DiffuseIntensity) + SpecularIntensity, 1.0); \r\n"
	"}\r\n";

// Register SlowFragShader.fsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_SlowFragShader_fsh("SlowFragShader.fsh", _SlowFragShader_fsh, 238);

// ******** End: SlowFragShader.fsh ********

// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: SlowFragShader.fsc ********

// File data
A32BIT _SlowFragShader_fsc[] = {
0x10fab438,0xbb61c894,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0xa7020000,0x1000000,0x4000000,0x0,0x18000000,0x303,0x0,0x1010000,0x0,0x0,0x8010000,0x55535020,0x20,0xfc,0x1,0x0,0x0,0x224,0x0,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x770009,0xffff,0x2,0x0,0x20000,0x3,0x0,0x0,0x0,0x0,0x3fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x20001,0x800000,0x4,0x30001,0x10003,0x4,0x30002,0x10003,0x3,0x0,0x30014,0x1,0xa0000,0x20003,0x0,
0xc0380000,0x103e9140,0xffff4083,0xffffffff,0xffff,0x0,0x40000,0x30000,0x2,0x20002,0x80018001,0x80018001,0x0,0x0,0x100010,0xe01064c0,0xc8800806,0xe0030500,0x40811022,0x6,0x8010000,0x55535020,0x20,0xfc,0x1,0x0,0x0,0x2a4,0x0,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x770009,0xffff,0x10002,0x0,0x20000,0x3,0x0,0x0,0x0,0x0,0x1fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x20001,0x800000,0x4,0x30001,0x10003,0x4,0x30002,0x10003,0x3,0x0,0x30014,0x1,
0xa0000,0x20003,0x0,0xc0380000,0x103e9140,0xffff4083,0xffffffff,0xffff,0x0,0x40000,0x30000,0x2,0x20002,0x80018001,0x80018001,0x0,0x0,0x0,0xe01064c0,0xc8800804,0xe0030500,0x40811020,0x6,0x663f0800,0xcc3d6666,0xcc3dcdcc,0xcdcc,0x0,0x0,0x0,0x803f0000,0x2000000,0x66666944,0x49657375,0x6e65746e,0x79746973,0x4000000,0x106,0x1000001,0x30000,0x53000007,0x75636570,0x4972616c,0x6e65746e,0x79746973,0x4000000,0x106,0x1000001,0x30400,0x7,
};

// Register SlowFragShader.fsc in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_SlowFragShader_fsc("SlowFragShader.fsc", _SlowFragShader_fsc, 711);

// ******** End: SlowFragShader.fsc ********

